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Cargo Freight Station Quicksculpt

Made entirely in ZBrush - created a very lowpoly base and subd'd it up, applied various greeble surface noise from the ZClassroom Architectural Design files, then kitbashed in components. Wanted to test how quickly I could create a detailed model using largely procedural methods. Credit to Eugene Apekin's set for a couple of the kitbash components.

Edited ZBrush 2019 filter render

Edited ZBrush 2019 filter render