This was a commission for FlipnCrazy559. Low-poly, clean topology, optimized textures. Modeled in Blender and ZBrush, textured and rendered in Blender. Responsible for all aspects besides the concept. Mixamo used for animations.
This model was also my first game-ready and VTuber-ready model. I'll be doing a separate post showcasing the special features and blendshapes used for VSeeFace.
Looking around
Idle animation